Free autumn tabletop adventure · 2–3 hours
Thanksgiving D&D One-Shot: The Vanishing Harvest
A five-scene, family-friendly harvest mystery for four characters around level 3. The village feast is disappearing one basket at a time, but the culprit may be owed a seat at the table.
Original adventure illustration. Use the downloadable player maps below for tabletop play.
Download six playable maps
The corn maze, forest clearing, and barn are optional detours if your group wants another location. They have their own encounters and can fit after Scene 3.
At a glance
- Party: four level-3 characters; adjust for your system and group.
- Time: 2–3 hours, with five scenes of about 20–35 minutes each.
- Rules: system-neutral narrative and terrain; 5e-compatible square scale, with no official stat blocks included.
- Safety and tone: cozy mystery; the conflict can end without violence.
The village of Bramblewick is preparing its annual feast. Grain, apples, and pumpkins vanish overnight. The old orchard spirit, forgotten after a new road diverted the festival, has reclaimed what the villagers once promised to share. The party must learn the truth before neighbors accuse one another.
Scene 1: Trouble at the market
Read aloud: “Lanterns sway over a crowded square, but the feast tables are bare. A baker counts empty crates while a peddler holds up a single seed glowing like amber.”
Use the harvest festival market map. Mara the steward asks for help and names the peddler as a suspect. The peddler instead offers the first clue: glowing seeds lead out of the square. Let the players interview the baker, follow tracks, or help calm the crowd. Each route reveals the trail.
Scene 2: The missing ledger
At the autumn tavern, Mara remembers a ledger that recorded the festival's founding bargain. A child borrowed it to keep it safe. A kind conversation, a shared meal, or help carrying cider earns it back. The ledger says: “When the last cart comes home, one basket returns to the orchard.” This is clue two and a clear reason to investigate the old path.
Scene 3: Paths through the patch
On the pumpkin patch map, three scarecrows mark the amber seed trail. The players must follow the marks in order: north scarecrow, east scarecrow, tool shed. Give the sequence through visible seeds and trampled earth, so there is no single failed roll that blocks progress. In the shed they find an orchard token: clue three. If stuck, a farmhand saw the spirit carry a basket toward the neglected orchard.
Scene 4: The orchard's request
The orchard spirit appears as a figure of leaves and pale apples. It can speak plainly: the village stopped honoring the sharing promise when the festival moved. The missing food is untouched and stored nearby. Let the players offer a basket, repair the path, persuade Mara to renew the agreement, or propose another fair tradition. Use three successful acts of trust as a simple progress clock; thoughtful offerings count automatically, while risky actions can use an easy or moderate check in your rules system.
Scene 5: Feast and resolution
If an agreement is made, the spirit returns every basket and helps light the feast lanterns. If the party attacks, use a creature appropriate to the party's system and level, keep bystanders clear, and let the spirit surrender when the truth is acknowledged. Scale any confrontation down for new players, or omit it entirely. The reward is village hospitality, a small orchard charm with narrative value, and an invitation back next harvest.
One-page GM summary
- Market: missing food, peddler blamed, glowing seed trail found.
- Tavern: recover ledger, learn the annual shared-basket promise.
- Pumpkin patch: follow scarecrow order; find orchard token.
- Orchard: spirit explains grievance; players negotiate, help, or confront.
- Feast: returned harvest and renewed tradition.
Three clues: amber seeds; ledger promise; carved orchard token. Fallback: an NPC points to the next location if the group stalls. Nonviolent win: restore a fair sharing tradition. Balance: add or remove social complications before adding combat; never gate the ending behind one die roll.
These are original story and map assets for personal tabletop sessions. This is independent fan-created material and is not affiliated with or endorsed by any tabletop publisher.